Card pool// 547 cards

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Every card in the pool. The daily puzzle draws from exactly this list.

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Glossary// Six attributes

What each attribute means

01. Domain

A card's Domain is its faction — the thematic and mechanical family it belongs to. When the Domain of your guess matches the secret card you have eliminated roughly 80% of the pool in a single move, so it is usually the most valuable column to lock green early. Cards carrying more than one rune are scored partially: every rune right turns the tile green, some of them right turns it orange.

02. Type

Type is the card's functional category — Unit, Spell, Legend, Gear or Rune. It narrows the pool by 50% or more on a match, making it the second most informative attribute after Domain. A green Type alongside a green Domain typically leaves fewer than thirty candidates.

03. Rarity

Rarity reflects how uncommon a card is in booster packs: Common, Uncommon, Rare, Epic and Showcase. On its own it discriminates little, but combined with the numeric attributes it often pinpoints the exact card.

04. Energy

Energy is what you spend to play the card from hand. It is numeric, so a wrong guess shows an arrow: ↑ if the secret card costs more, ↓ if it costs less. Treat the column as a binary search — if your guess cost 4 and the arrow points up, every guess that follows should cost 5 or more.

05. Power and Might

Power is a Unit's attack value, Might its survival value. Spells, Gear and Runes have neither and display an em dash — itself useful information. Might is often the final discriminator: once everything else is green or narrowly pinned, it is what separates the last two or three candidates.

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